CG Generalist and Animator-Nigel Schutte

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What have you been up to since we last featured you?

Work, work, and more work 🙂 We’ve had the good fortune of being really busy these last 12 months. Keeping on our toes with a multitude of large projects for the US toy market.

Tell us about your new projects?

Three exciting projects I can share with you are Monster 500, Monopoly Junior, and Transformers: Battle Masters. All three were massive undertakings by the entire global team at Clockwork VFX.

Monster 500 is a mobile game, as well as a range of toys that we were tasked with bringing to life in a 60 second commercial/game trailer. My role on the project was environmental look development, RND, as well as final layout and lighting on various shots. It was loads of fun taking a departure from the happy, colourful sort of look most toy commercials have, and playing with some mood lighting.
http://www.clockworkvfx.com/live/portfolio/monster-500/

In our Monopoly Junior project, we take a guided tour around the game board, brought to life in all its dice-rolling, token-chasing, property-purchasing glory. A large project, for a large client, so the pressure was on. My role was limited to asset modeling as well as texturing, layout and lighting on various shots.
http://www.clockworkvfx.com/live/portfolio/monopoly-junior/

Our latest project to hit the air waves, Transformers: Battle Masters, was great fun to work on. I mean, it’s Transformers … how can that ever be boring? Detail rich environments were created for Optimus Prime and Megatron to, umm, “play” in. From a junkyard benchpress and container yard punching bag, to a rapturous arena, complete with screaming fans. All of this came together to produce a 90 second metal crunching action romp you’ve come to expect from the Transformers franchise. On this project, I was involved with environment creation, lighting, layout and texturing. Namely, the arena, junkyard, and a shot that was dropped from the final commercial, a warehouse scene where Optimus skips rope with a massive chain, as one does when you’re 12 feet tall with the upper body strength of Jupiter and its moons.
http://www.clockworkvfx.com/live/portfolio/transformers-battle-masters/

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What was the inspiration behind your new work?

Well, since these projects were all client based, I’d have to say the budget 😛 Jokes aside, I think a lot of the time we inspire ourselves to do better than our last job, wherever possible. I know I do. I’m my own worst critic, so I always look back on past jobs, and try improve on what was achieved. The opportunity to do better, keeps me growing as a VFX artist.

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Whats are your creative plans for 2014?

I’d really like to get a personal project done during the next few months. I know that doesn’t sound like much, but it is a personal goal of mine. I started out as a modeler, many many moons, pants sizes and a whole head of hair ago. It was my passion. However, in production, my skills in lighting, layout and shot completion takes priority, and I find that I am modeling less and less. So I’m itching to do another character maquette, like my Jessica Rabbit and Popeye projects I shared with you last time round. I like to take things a step further every time I do one, so I’m keen to see where I can improve, and break new ground.

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Where can our readers follow your work?

Your readers are welcome to view our portfolio at http://www.clockworkvfx.com/live/
To follow me personally (stalkers! :P) they are welcome to follow me at http://www.behance.net/Kindred81

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